How to add a module to the engine
1. Create a new module
Create a new directory in the modules
directory. The name of the directory should be the name of the module.
2. Create a CMakeLists.txt
file
create a in modules/<module-name>
directory. The content of the file should be similar to the following:
cmake_minimum_required(VERSION 3.15)
project(<module-name>) # Swap <module-name> with the name of your module
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
add_library(spatial2d STATIC Systems.cpp) # Change the source file to the source file of the module
target_link_libraries(spatial2d lib_ecs) # link the needed libraries (ex: raylib, etc...)
Don't forget to change <module-name>
to the name of the module and the source files.
3. Make the module available in the engine
Edit the CMakeLists.txt
file in engine/modules/
directory. Add the following lines to the top of the file:
add_module(<module-name>)
4. Notes
- The module doesn't need to specify which other modules it depends on. This is the user's responsibility.
- The module should be documented using Doxygen comments.
- The module should have its own markdown file documenting it. The file should be listed to the registry using a similar format with a hyperlink to the file.